I was dreading Point Lookout the entire time I played, because that DLC turned routine Raider enemies into bullet sponges, and gave them a magical armor-piercing bonus with weak weapons. 44 revolver (goofy I know) before it could react. It felt a tad easy because I was popping just about everything with a silenced. A tad linear, and the loot began to feel generic with most aliens dropping the same two weapons (atomizer or disintegrator), but I enjoyed playing it. I had low expectations for Mothership Zeta, but it was OK, really. And for some peculiar reason it uses the Small Guns skill, so it doesn’t require investment in the Big Guns skill like other machine guns. The Lewis Mark II Machine Gun in particular is ridiculous, with twice the firepower of a Chinese Assault Rifle, four times the per-magazine damage of an assault rifle, and the accuracy of a Hunting Rifle. While the net effect is to save the player caps, I was fine with the change because Fallout’s repair system of mashing weapons together is just peculiar and gamey, so mostly eliminating the materials cost doesn’t trouble me.įWE adds a ton of weapons, some of which are absurdly powerful. Further, weapons don’t wear nearly as quickly. It’s like having a super version of the Jury Rigging perk from New Vegas, because you can repair all firearms with Abraxo (simulating cleaning?) and energy weapons with Conductors, and you can repair lower-level weapons like hunting rifles with absolute trash like tin cans. VATS combat, which I appreciated on the 360, doesn’t begin to compare in effectiveness.įWE makes repair much, much easier in vanilla. This made the otherwise brutal Talon Company ambushes easy, since I could usually kill all 3 enemies at close range before any of them could react. I found I could use aimed fire with automatic weapons, putting 2-3 shots into the head of each target and then moving on to the next. The addition of true Bullet Time is a major, major change, particularly if you build a very high agility character to take the two related perks (Swift Reflexes and Superhuman Reflexes) and maximize AP for Bullet Time.
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This is fine by me since Fallout is about shooting things for me - the one time I tried going the Ninja route on the 360, I found I just didn’t enjoy it. It’s much easier to kill a Deathclaw before it can reach you, for example. The changes to damage favor ranged, stealthy characters, and put melee hostiles at a serious disadvantage. That can be very frustrating, but you can usually avoid that with range and stealth, even when you have low Sneak skill. Conversely, if you’re surprised, you can die while you’re still trying to figure out where the enemy is. This gives a distinct advantage to whoever fires first, since often you can kill opponents while they’re still turning around or drawing weapons, even with the difficult set to maximum. It took some adjustment since FWE increases damage for most weapons and doubles damage across the board on top of that.
#FALLOUT 3 REPAIR MOD MOD#
While I had a little new content in the form of Mothership Zeta, I decided to give a couple of mods (Fallout Wanderer’s Edition, Weapon Mod Kits, some UI improvements) a fling to try and bring some fresh life to the experience.įWE has something of a reputation for making the game harder, but aside from greatly increasing the XP requirements for advancement, I found that on the whole it made the game easier.
#FALLOUT 3 REPAIR MOD PC#
I eventually picked up the PC Game of the Year version on Steam for a few bucks, and recently I decided to revisit it. As a big reason to revisit Fallout 3 is to try out a new mod, here are a couple more that should transform someone's next playthrough for the better.I played through Fallout 3 and 3 of the 4 DLC (Anchorage, The Pitt, Point Lookout) on the XBox 360 way back when. Updated on December 8th, 2020 by Derek Draven: Modding is a big draw for Bethesda games, and those who aren't dabbling in it are missing out. As the community is huge and very creative, there are almost too many worthwhile mods to count, but some do stand out from the crowd. Here are 15 Fallout 3 mods that make the game much more enjoyable. Fallout 3 is no exception, having hundreds of thousands of mods on the Nexus website alone. From fixing critical bugs to adding ambitious mechanics, there is no shortage of content for these games. Talented modders are the backbone of most Bethesda games. RELATED: 10 Awesome Fallout 3 Builds Everyone Should Try Bethesda games do this well already, but adding mods into the mix makes this even better.
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The number of choices they let players make encourage multiple playthroughs using different approaches to combat and dialogue.
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RPGs are some of the most replayable genres in video games.